Hello! Super interested in trying this out; will the game be available here or elsewhere on the World Wide Web?
A downloadable game for macOS
“Pause” is a generative game created by wandering.
I created the game whilst being inspired by Viktor Frankl’s ‘Man’s Search for Meaning’. The book is about man as an individual and the way he looks at the world. It talks about the ability to search within nothingness for meaning; about nature and the small changes that affect a person's choices whether consciously or not. It raises the notion that an individual is part of a group, part of a body, within a changing and dynamic rhythm, teaching us new things about the existing and the renewable.
I have read the book several times. It clarifies the idea that we are thrown into this world and by default we go ahead and search - within a system of given circumstances. I thought about the path that goes on taking shape according to our choices but also according to the circumstances and the people joining in or out.
I decided to examine the functionality of “throwing” a person into an empty space, to explore their ability to move around, to search, to want to feel the space within a space that seems to be leading, in fact, to nowhere. I tested whether one could try to enjoy it, listen to it, stay within it and develop a sensitivity to small changes that take place in it. Is it possible to allow space to gently hint at new information to give us direction? I wanted to explore how one space can be empty and full at the same time, and how it can change in an instant but also grant the opportunity to pause for a moment and stay, give time, allowing a little more depth to learn a place and the character(s) he is with.
To be a part of the experience, the player must be active - he must continue to roam and discover the space. From time to time he is also welcome to stop, watch or just be. If he does not return to play for a long time, his wanderings will end at this point. Because of that - the ending is transformable, basically depending on the places you pass and the characters you meet. The end is where the player has decided to stop.
Coding by Michael Berelejis
Sound by Shahar Shirly
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